In short, rather than attempting to tweak an individual's on-pitch behaviour as if he were a machine, you would now slot him into not just a position but a role within that position. On the tactical side, the last major change came with FM 2014, which shifted from sliders to player roles and instructions. There are lots of different threads within both of those categories and plenty of overlap between them, but the distinction helps when looking at how Football Manager 2017 has improved on its predecessors. Football Manager works, broadly speaking, on two levels – short-term tactical approaches to individual matches, and long-term strategic squad-building and club development. Each edition of the game iterates on some of the fundamentals of the simulation - improving the user interface, providing more precise and useful data, and building better AI – while adding new features that either reflect changes to the real-world sport or that alter the way the game functions.įor a few years now, there havent been any changes of the latter variety. That has not changed and it isnt going to change. Football Manager is, and always has been, a game about being a football manager. Reviewing the annual release of a well-established series is tricky. Neither of us know quite what to do with Paul Pogba, I have concluded.Īlong the way to trophies and triumph, I've had to deal with social media, new artificial intelligence routines and a coaching staff that are chattier than ever. Football Manager 2017 is out tomorrow but I've been playing the beta for a couple of weeks now, striving to climb from the lower leagues to the dizzy heights, and seeing if I can do a better job with post-Ferguson Manchester United than Jose Mourinho.
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